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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTexturePlatformData
| Name | FStructuredDerivedDataKey |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
Syntax
struct FStructuredDerivedDataKey
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildDefinitionKey | FIoHash | Engine/Texture.h | ||
| CompositeSourceGuid | FGuid | Engine/Texture.h | ||
| DecodeBuildDefinitionKey | FIoHash | Engine/Texture.h | ||
| DeTilingBuildDefinitionKey | FIoHash | Engine/Texture.h | ||
| SourceGuid | FGuid | Engine/Texture.h | ||
| TilingBuildDefinitionKey | FIoHash | Engine/Texture.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FStructuredDerivedDataKey& Other |
Engine/Texture.h | ||
bool operator==
(
const FStructuredDerivedDataKey& Other |
Engine/Texture.h |