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Unreal Engine C++ API Reference > Runtime > Engine > FTextureLayout3d
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureLayout3d.h |
Include | #include "TextureLayout3d.h" |
FTextureLayout3d
&40;
uint32 InMinSizeX,
uint32 InMinSizeY,
uint32 InMinSizeZ,
uint32 MaxSizeX,
uint32 MaxSizeY,
uint32 MaxSizeZ,
bool bInPowerOfTwoSize,
bool bInAlignByFour,
bool bInAllowShrink
&41;
Remarks
Minimal initialization constructor.
Parameters
Name | Description |
---|---|
MinSizeX | The minimum width of the texture. |
MinSizeY | The minimum height of the texture. |
MaxSizeX | The maximum width of the texture. |
MaxSizeY | The maximum height of the texture. |
InPowerOfTwoSize | True if the texture size must be a power of two. |