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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTextureLayout3d
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/TextureLayout3d.h |
| Include | #include "TextureLayout3d.h" |
uint32 GetSizeX&40;&41; const
Remarks
Returns the minimum texture width which will contain the allocated surfaces.