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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTextureLayout3d
| Name | FTextureLayoutNode3d |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/TextureLayout3d.h |
| Include Path | #include "TextureLayout3d.h" |
Syntax
struct FTextureLayoutNode3d
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTextureLayoutNode3d
(
uint16 InMinX, |
TextureLayout3d.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUsed | bool | TextureLayout3d.h | ||
| ChildA | int32 | TextureLayout3d.h | ||
| ChildB | int32 | TextureLayout3d.h | ||
| MinX | uint16 | TextureLayout3d.h | ||
| MinY | uint16 | TextureLayout3d.h | ||
| MinZ | uint16 | TextureLayout3d.h | ||
| Parent | int32 | TextureLayout3d.h | ||
| SizeX | uint16 | TextureLayout3d.h | ||
| SizeY | uint16 | TextureLayout3d.h | ||
| SizeZ | uint16 | TextureLayout3d.h |