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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTextureLayout
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/TextureLayout.h |
| Include | #include "TextureLayout.h" |
FTextureLayout
&40;
uint32 InMinSizeX,
uint32 InMinSizeY,
uint32 MaxSizeX,
uint32 MaxSizeY,
bool bInPowerOfTwoSize,
ETextureLayoutAspectRatio InAspect,
bool bInAlignByFour
&41;
Remarks
Minimal initialization constructor.
Parameters
| Name | Description |
|---|---|
| MinSizeX | The minimum width of the texture. |
| MinSizeY | The minimum height of the texture. |
| MaxSizeX | The maximum width of the texture. |
| MaxSizeY | The maximum height of the texture. |
| InPowerOfTwoSize | True if the texture size must be a power of two. |
| bInForce2To1Aspect | True if the texture size must have a 2:1 aspect. |
| bInAlignByFour | True if the texture size must be a multiple of 4.. |