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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureEncodingSettings.h |
Include | #include "TextureEncodingSettings.h" |
Syntax
class FTextureEditorCustomEncode
Remarks
Separate type so that the engine can check for custom encoding set in the texture editor module without needing to depend on it.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bUseCustomEncode | If we want to override Oodle specific encoding settings, we set this to true. |
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uint8 | OodleEncodeEffort | Enum ETextureEncodeEffort |
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uint8 | OodleRDOLambda | [0,100] |
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uint8 | OodleUniversalTiling | Enum ETextureUniversalTiling |