Navigation
Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureEncodingSettings.h |
Include | #include "TextureEncodingSettings.h" |
Syntax
class FTextureEditorCustomEncode
Remarks
Separate type so that the engine can check for custom encoding set in the texture editor module without needing to depend on it.