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Separate type so that the engine can check for custom encoding set in the texture editor module without needing to depend on it.
| Name | FTextureEditorCustomEncode |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/TextureEncodingSettings.h |
| Include Path | #include "TextureEncodingSettings.h" |
Syntax
class FTextureEditorCustomEncode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseCustomEncode | bool | If we want to override Oodle specific encoding settings, we set this to true. | TextureEncodingSettings.h | |
| OodleEncodeEffort | uint8 | Enum ETextureEncodeEffort | TextureEncodingSettings.h | |
| OodleRDOLambda | uint8 | [0,100] | TextureEncodingSettings.h | |
| OodleUniversalTiling | uint8 | Enum ETextureUniversalTiling | TextureEncodingSettings.h |