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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTextureCompilingManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/TextureCompiler.h |
| Include | #include "TextureCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/TextureCompiler.cpp |
EQueuedWorkPriority GetBasePriority
&40;
UTexture &42; InTexture
&41; const
Remarks
Returns the priority at which the given texture should be scheduled.