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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTexture2DResource
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTexture2DResource
(
UTexture2D* InOwner, |
Minimal initialization constructor.Minimal initialization constructor. | Rendering/Texture2DResource.h | |
FTexture2DResource
(
UTexture2D* InOwner, |
Make this Texture2DResource Proxy another one. | Rendering/Texture2DResource.h |
FTexture2DResource(UTexture2D *, const FStreamableRenderResourceState &)
Description
Minimal initialization constructor.
Minimal initialization constructor.
| Name | FTexture2DResource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/Texture2DResource.h |
| Include Path | #include "Rendering/Texture2DResource.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/Texture2DResource.cpp |
FTexture2DResource
(
UTexture2D * InOwner,
const FStreamableRenderResourceState & InPostInitState
)
Parameters
| Name | Remarks |
|---|---|
| InOwner | UTexture2D which this FTexture2DResource represents. |
| InPostInitState | The renderthread coherent state the resource will have once InitRHI() will be called. |
| InOwner | UTexture2D which this FTexture2DResource represents. |
| InState |
FTexture2DResource(UTexture2D , const FTexture2DResource )
Description
Make this Texture2DResource Proxy another one.
| Name | FTexture2DResource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/Texture2DResource.h |
| Include Path | #include "Rendering/Texture2DResource.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/Texture2DResource.cpp |
FTexture2DResource
(
UTexture2D * InOwner,
const FTexture2DResource * InProxiedResource
)
Parameters
| Name | Remarks |
|---|---|
| InOwner | UTexture2D which this FTexture2DResource represents. |
| InProxiedResource | The resource to proxy. |