Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FTexture2DMipMap
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture2D.cpp |
int64 StoreInDerivedDataCache
&40;
FStringView Key,
FStringView Name,
bool bReplaceExisting
&41;
Remarks
Place mip-map data in the derived data cache associated with the provided key.