Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTexture2DMipMap
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
| Include | #include "TextureResource.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture2D.cpp |
void Serialize
&40;
FArchive & Ar,
UObject &42; Owner,
int32 MipIndex,
bool bSerializeMipData
&41;
Remarks
Serialization.