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Unreal Engine C++ API Reference > Runtime > Engine > FTexture2DMipMap
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture2D.cpp |
void Serialize
&40;
FArchive & Ar,
UObject &42; Owner,
int32 MipIndex,
bool bSerializeMipData
&41;
Remarks
Serialization.