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Unreal Engine C++ API Reference > Runtime > Engine > FTexture2DDynamicResource
- FRenderResource::InitRHI()
- FTexture2DDynamicResource::InitRHI()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture2DDynamic.cpp |
virtual void InitRHI
&40;
FRHICommandListBase & RHICmdList
&41;
Remarks
Called when the resource is initialized. This is only called by the rendering thread.