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Unreal Engine C++ API Reference > Runtime > Engine > FTexture2DDynamicResource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture2DDynamic.cpp |
FTexture2DRHIRef GetTexture2DRHI&40;&41;
Remarks
Returns the Texture2DRHI, which can be used for locking/unlocking the mips.