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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTestWorlds
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTestWorlds
(
const EReplicationSystem ReplicationSystem |
Creates a server world using the default map (Entry) and default GameMode class (GameMode) | Tests/NetTestHelpers.h | |
FTestWorlds
(
const TCHAR* ServerURL, |
Creates a server world using the given URL. | Tests/NetTestHelpers.h | |
FTestWorlds
(
const FString& MapName, |
Creates a server world using a specific map name and GameMode class | Tests/NetTestHelpers.h |
FTestWorlds(const EReplicationSystem)
Description
Creates a server world using the default map (Entry) and default GameMode class (GameMode)
| Name | FTestWorlds |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Tests/NetTestHelpers.h |
| Include Path | #include "Tests/NetTestHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Tests/NetTestHelpers.cpp |
FTestWorlds
(
const EReplicationSystem ReplicationSystem
)
FTestWorlds(const TCHAR *, const EReplicationSystem)
Description
Creates a server world using the given URL.
| Name | FTestWorlds |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Tests/NetTestHelpers.h |
| Include Path | #include "Tests/NetTestHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Tests/NetTestHelpers.cpp |
FTestWorlds
(
const TCHAR * ServerURL,
const EReplicationSystem ReplicationSystem
)
FTestWorlds(const FString &, const FString &, const EReplicationSystem)
Description
Creates a server world using a specific map name and GameMode class
| Name | FTestWorlds |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Tests/NetTestHelpers.h |
| Include Path | #include "Tests/NetTestHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Tests/NetTestHelpers.cpp |
FTestWorlds
(
const FString & MapName,
const FString & GameModeName,
const EReplicationSystem ReplicationSystem
)
Parameters
| Name | Remarks |
|---|---|
| MapName | Full path name of the map. ex: /Engine/Maps/Entry |
| GameModeName | Full path name of the game mode. ex: /Script/EngineTest.MyGameMode |