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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
| Include | #include "UnrealEngine.h" |
Syntax
struct FTemporaryPlayInEditorIDOverride
Remarks
Used to temporarily override GPlayInEditorID, correctly updating the debug string and other state as necessary.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FTemporaryPlayInEditorIDOverride
(
int32 NewOverrideID |
Destructors
| Type | Name | Description | |
|---|---|---|---|