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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
Include | #include "UnrealEngine.h" |
Syntax
struct FTemporaryPlayInEditorIDOverride
Remarks
Used to temporarily override GPlayInEditorID, correctly updating the debug string and other state as necessary.
Constructors
Type | Name | Description | |
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FTemporaryPlayInEditorIDOverride
(
int32 NewOverrideID |
Destructors
Type | Name | Description | |
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