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Used to temporarily override GPlayInEditorID, correctly updating the debug string and other state as necessary.
| Name | FTemporaryPlayInEditorIDOverride |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
| Include Path | #include "UnrealEngine.h" |
Syntax
struct FTemporaryPlayInEditorIDOverride
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTemporaryPlayInEditorIDOverride
(
int32 NewOverrideID |
UnrealEngine.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FTemporaryPlayInEditorIDOverride() |
UnrealEngine.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreviousID | int32 | UnrealEngine.h |