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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
Syntax
struct FTemporalLODState
Remarks
Struct to hold the temporal LOD state within a view state
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | TemporalLODLag | If non-zero, then we are doing temporal LOD smoothing, this is the time interval. | |
| float[2] | TemporalLODTime | The last two time samples collected for stateless temporal LOD transitions | |
| FVector[2] | TemporalLODViewOrigin | The last two camera origin samples collected for stateless temporal LOD transitions |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | GetTemporalLODTransition
(
float LastRenderTime |
Returns the blend factor between the last two LOD samples | |
| void | UpdateTemporalLODTransition
(
const FSceneView& View, |