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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
struct FTemporalLODState
Remarks
Struct to hold the temporal LOD state within a view state
Variables
Type | Name | Description | |
---|---|---|---|
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float | TemporalLODLag | If non-zero, then we are doing temporal LOD smoothing, this is the time interval. |
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float[2] | TemporalLODTime | The last two time samples collected for stateless temporal LOD transitions |
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FVector[2] | TemporalLODViewOrigin | The last two camera origin samples collected for stateless temporal LOD transitions |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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float | GetTemporalLODTransition
(
float LastRenderTime |
Returns the blend factor between the last two LOD samples |
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void | UpdateTemporalLODTransition
(
const FSceneView& View, |