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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTaskSyncManager
Description
Tries to creates a new sync work handle that can be used to reserve or request work to happen on the game thread during a tick group. If it was successful, OutWorkHandle will be set to a handle you can use to request work for this frame or every frame (but not reserve).
| Name | RegisterTickGroupWorkHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/TaskSyncManager.h |
| Include Path | #include "TaskSyncManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/TaskSyncManager.cpp |
FTaskSyncResult RegisterTickGroupWorkHandle
(
FWorldContextId WorldContext,
ETickingGroup TickGroup,
FActiveSyncWorkHandle & OutWorkHandle
)