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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTakePointDamageSignature_MCSign-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor | GameFramework/Actor.h | ||
FTakePointDamageSignature_MCSignature
(
const TMulticastScriptDelegate<>& InMulticastScriptDelegate |
Construction from an FMulticastScriptDelegate must be explicit. | GameFramework/Actor.h |
FTakePointDamageSignature_MCSignature()
Description
Default constructor
| Name | FTakePointDamageSignature_MCSignature |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
FTakePointDamageSignature_MCSignature()
FTakePointDamageSignature_MCSignature(const TMulticastScriptDelegate<> &)
Description
Construction from an FMulticastScriptDelegate must be explicit. This is really only used by UObject system internals.
| Name | FTakePointDamageSignature_MCSignature |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
FTakePointDamageSignature_MCSignature
(
const TMulticastScriptDelegate <> & InMulticastScriptDelegate
)