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Delegate signatures.
| Name | FTakeAnyDamageSignature_MCSignature |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
Syntax
class FTakeAnyDamageSignature_MCSignature : public TBaseDynamicMulticastDelegate< FNotThreadSafeDelegateMode, void, AActor *, float, const class UDamageType *, class AController *, AActor * >
Inheritance Hierarchy
- TDelegateAccessHandlerBase → TMulticastScriptDelegate → TBaseDynamicMulticastDelegate → FTakeAnyDamageSignature_MCSignature
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor | GameFramework/Actor.h | ||
FTakeAnyDamageSignature_MCSignature
(
const TMulticastScriptDelegate<>& InMulticastScriptDelegate |
Construction from an FMulticastScriptDelegate must be explicit. | GameFramework/Actor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Broadcast
(
AActor* InParam1, |
Broadcasts this delegate to all bound objects, except to those that may have expired | GameFramework/Actor.h |