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Struct that holds the actual data for the system settings.
Uses the insane derivation for backwards compatibility purposes only. Would be cleaner to use composition.
| Name | FSystemSettingsData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SystemSettings.h |
| Include Path | #include "SystemSettings.h" |
Syntax
struct FSystemSettingsData
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSystemSettingsData() |
Ctor | SystemSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LoadFromIni
(
const TCHAR* IniSection, |
Loads settings from the given section in the given ini | SystemSettings.h |