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API > API/Runtime > API/Runtime/Engine
| Name | FSystemResolution |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
| Include Path | #include "UnrealEngine.h" |
Syntax
struct FSystemResolution
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSystemResolution() |
UnrealEngine.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceRefresh | bool | UnrealEngine.h | ||
| ResX | int32 | UnrealEngine.h | ||
| ResY | int32 | UnrealEngine.h | ||
| WindowMode | EWindowMode::Type | UnrealEngine.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForceRefresh() |
UnrealEngine.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RequestResolutionChange
(
int32 InResX, |
Helper function for changing system resolution via the r.setres console command This function will set r.setres, which will trigger a resolution change later on when the console variable sinks are called | UnrealEngine.h |