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API > API/Runtime > API/Runtime/Engine
Debug options for Swarm
| Name | FSwarmDebugOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT ()
struct FSwarmDebugOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSwarmDebugOptions() |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDistributionEnabled | uint32 | If true, Swarm will distribute jobs. If false, only the local machine will execute the jobs. | Engine/EngineTypes.h |
|
| bForceContentExport | uint32 | If true, Swarm will force content to re-export rather than using the cached version. | Engine/EngineTypes.h |
|
| bInitialized | uint32 | Engine/EngineTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Touch() |
Be sure to update this function to properly set the desired initial values!!!! | Engine/EngineTypes.h |