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Unreal Engine C++ API Reference > Runtime > Engine > FSubtitleManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SubtitleManager.h |
Include | #include "SubtitleManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/SubtitleManager.cpp |
void SplitLinesToSafeZone
&40;
FCanvas &42; Canvas,
FIntRect & SubtitleRegion
&41;
Remarks
If any of the active subtitles need to be split into multiple lines, do so now.
Note: This assumes the width of the subtitle region does not change while the subtitle is active.