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Unreal Engine C++ API Reference > Runtime > Engine > FSubtitleManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SubtitleManager.h |
Include | #include "SubtitleManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/SubtitleManager.cpp |
void SetMovieSubtitle
&40;
UObject &42; SubtitleOwner,
const TArray< FString > & Subtitles
&41;
Remarks
HACK: Accept a movie subtitle and display it to all currently registered displays. This will not work with the old Canvas drawing system.
Parameters
Name | Description |
---|---|
SubtitleOwner | The owner of the movie subtitle. If this is null, the subtitle will not be set |
MovieSubtitles | The subtitle text to display to all currently active displays |