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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSubtitleManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void QueueSubtitles
(
const FQueueSubtitleParams& QueueSubtitlesParams |
SubtitleManager.h | ||
void QueueSubtitles
(
PTRINT SubtitleID, |
Add an array of subtitles to the active list | SubtitleManager.h |
QueueSubtitles(const FQueueSubtitleParams &)
| Name | QueueSubtitles |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SubtitleManager.h |
| Include Path | #include "SubtitleManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SubtitleManager.cpp |
static void QueueSubtitles
(
const FQueueSubtitleParams & QueueSubtitlesParams
)
QueueSubtitles(PTRINT, float, bool, bool, float, const TArray< FSubtitleCue > &, float, float)
Description
Add an array of subtitles to the active list
| Name | QueueSubtitles |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SubtitleManager.h |
| Include Path | #include "SubtitleManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SubtitleManager.cpp |
void QueueSubtitles
(
PTRINT SubtitleID,
float Priority,
bool bManualWordWrap,
bool bSingleLine,
float SoundDuration,
const TArray < FSubtitleCue > & Subtitles,
float InStartTime,
float InCurrentTime
)
Parameters
| Name | Remarks |
|---|---|
| SubTitleID | The controlling id that groups sets of subtitles together. |
| Priority | Used to prioritize subtitles; higher values have higher priority. Subtitles with a priority 0.0f are not displayed. |
| StartTime | Time at which the subtitles start (in seconds). |
| SoundDuration | Time after which the subtitles do not display (in seconds). |
| Subtitles | Collection of lines of subtitle and time offset to play them. |