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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSubsurfaceProfileTexture
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateProfile
(
const FSubsurfaceProfileStruct Settings, |
Engine/SubsurfaceProfile.h | ||
void UpdateProfile
(
int32 AllocationId, |
Engine/SubsurfaceProfile.h |
UpdateProfile(const FSubsurfaceProfileStruct, const USubsurfaceProfile *)
| Name | UpdateProfile |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SubsurfaceProfile.h |
| Include Path | #include "Engine/SubsurfaceProfile.h" |
void UpdateProfile
(
const FSubsurfaceProfileStruct Settings,
const USubsurfaceProfile * Profile
)
Parameters
| Name | Remarks |
|---|---|
| InProfile | must not be 0, game thread pointer, do not dereference, only for comparison |
UpdateProfile(int32, const FSubsurfaceProfileStruct)
| Name | UpdateProfile |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SubsurfaceProfile.h |
| Include Path | #include "Engine/SubsurfaceProfile.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SubsurfaceProfile.cpp |
void UpdateProfile
(
int32 AllocationId,
const FSubsurfaceProfileStruct Settings
)
Parameters
| Name | Remarks |
|---|---|
| InProfile | must not be 0, game thread pointer, do not dereference, only for comparison |