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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSubsurfaceProfileTexture
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/SubsurfaceProfile.h | |||
IPooledRenderTarget * GetTexture
(
FRHICommandListImmediate& RHICmdList |
Engine/SubsurfaceProfile.h |
GetTexture()
| Name | GetTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SubsurfaceProfile.h |
| Include Path | #include "Engine/SubsurfaceProfile.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SubsurfaceProfile.cpp |
IPooledRenderTarget * GetTexture()
GetTexture(FRHICommandListImmediate &)
| Name | GetTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SubsurfaceProfile.h |
| Include Path | #include "Engine/SubsurfaceProfile.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SubsurfaceProfile.cpp |
IPooledRenderTarget * GetTexture
(
FRHICommandListImmediate & RHICmdList
)
can be 0 if there is no SubsurfaceProfile