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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSubsurfaceProfileTexture
| Name | FSubsurfaceProfileEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SubsurfaceProfile.h |
| Include Path | #include "Engine/SubsurfaceProfile.h" |
Syntax
struct FSubsurfaceProfileEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSubsurfaceProfileEntry
(
FSubsurfaceProfileStruct InSubsurfaceProfileStruct, |
Engine/SubsurfaceProfile.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Profile | const USubsurfaceProfile * | 0 if the entry can be reused or it's [0] which is used as default game thread pointer, do not dereference, only for comparison | Engine/SubsurfaceProfile.h | |
| Settings | FSubsurfaceProfileStruct | Engine/SubsurfaceProfile.h |