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Structures in this files are only used a compilation result return by the compiler. They are also used to present material information in the editor UI.
Name
FSubstrateRegisteredSharedLocalBasis
Type
struct
Header File
/Engine/Source/Runtime/Engine/Public/Rendering/SubstrateMaterialShared.h
Include Path
#include "Rendering/SubstrateMaterialShared.h"
Syntax
struct FSubstrateRegisteredSharedLocalBasis
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Constructors
Name
Remarks
Include Path
Unreal Specifiers
FSubstrateRegisteredSharedLocalBasis()
Rendering/SubstrateMaterialShared.h
Structs
Typedefs
Constants
Name
Type
Remarks
Include Path
CounterBase
int
Rendering/SubstrateMaterialShared.h
InterfaceType
ETypeLayoutInterface::Type
Rendering/SubstrateMaterialShared.h
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
int32NormalCodeChunk
Rendering/SubstrateMaterialShared.h
int32TangentCodeChunk
Rendering/SubstrateMaterialShared.h
uint64NormalCodeChunkHash
Rendering/SubstrateMaterialShared.h
uint64TangentCodeChunkHash
Rendering/SubstrateMaterialShared.h
uint8GraphSharedLocalBasisIndex
Rendering/SubstrateMaterialShared.h
Functions
Public
Static
Name
Remarks
Include Path
Unreal Specifiers
Rendering/SubstrateMaterialShared.h
Rendering/SubstrateMaterialShared.h
Rendering/SubstrateMaterialShared.h