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API > API/Runtime > API/Runtime/Engine
| Name | FSubstrateCompilationConfig |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialTypes.h |
| Include Path | #include "MaterialTypes.h" |
Syntax
struct FSubstrateCompilationConfig
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFullSimplify | bool | MaterialTypes.h | ||
| BytesPerPixelOverride | int16 | MaterialTypes.h | ||
| ClosuresPerPixelOverride | int16 | MaterialTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Append
(
FShaderKeyGenerator& KeyGen |
MaterialTypes.h | ||
FString GetShaderMapKeyString() |
MaterialTypes.h | ||
void Serialize
(
FArchive& Ar |
MaterialTypes.h | ||
void UpdateHash
(
FSHA1& Hasher |
MaterialTypes.h |