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| Name | FSubUVBoundingGeometryBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
| Include Path | #include "Particles/SubUVAnimation.h" |
Syntax
class FSubUVBoundingGeometryBuffer : public FVertexBuffer
Inheritance Hierarchy
- FRenderResource → FVertexBuffer → FSubUVBoundingGeometryBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Particles/SubUVAnimation.h | |||
FSubUVBoundingGeometryBuffer
(
TArray< FVector2f >* InVertices |
Particles/SubUVAnimation.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSubUVBoundingGeometryBuffer() |
Particles/SubUVAnimation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShaderResourceView | FShaderResourceViewRHIRef | Particles/SubUVAnimation.h | ||
| Vertices | TArray< FVector2f > * | Particles/SubUVAnimation.h |
Functions
Public
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
Particles/SubUVAnimation.h | ||
virtual void ReleaseRHI() |
Particles/SubUVAnimation.h |