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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
Include | #include "EngineUtils.h" |
Syntax
struct FSubLevelStatus
Remarks
SubLevel status information
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | ActorCount | |
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TMap< FName, FSubLevelActorDetails > | ActorMapToCount | |
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bool | bInConsiderList | |
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bool | bPlayerInside | |
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FString | LevelLabel | |
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int32 | LODIndex | |
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FName | PackageName | |
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EStreamingStatus | StreamingStatus |