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Unreal Engine C++ API Reference > Runtime > Engine > FStripDataFlags > FStripDataFlags
Deprecated * Use the other overload that takes InVersion as a FPackageFileVersion. See the documentation for further details
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
Include | #include "EngineUtils.h" |
FStripDataFlags
&40;
FStructuredArchive::FSlot Slot,
uint8 InClassFlags,
int32 InVersion
&41;