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Unreal Engine C++ API Reference > Runtime > Engine > FStripDataFlags > FStripDataFlags
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
Include | #include "EngineUtils.h" |
Source | /Engine/Source/Runtime/Engine/Private/EngineUtils.cpp |
FStripDataFlags
&40;
FStructuredArchive::FSlot Slot,
uint8 InClassFlags,
const FPackageFileVersion & InVersion
&41;
Remarks
Constructor. Serializes strip data flags. Global (engine) flags are automatically generated from target platform when saving. Class flags need to be defined by the user.
Parameters
Name | Description |
---|---|
Slot | Slot holding the archive to serialize with. |
InClassFlags | User defined per class flags . |
InVersion | Minimal strip version required to serialize strip flags |