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Unreal Engine C++ API Reference > Runtime > Engine > FStripDataFlags
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
Include | #include "EngineUtils.h" |
bool IsClassDataStripped
&40;
uint8 InFlags
&41; const
Remarks
Checks if user defined flags are set or not.
- User defined flags to check. true if the specified user defined flags are set, false otherwise.