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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamingWaveData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioStreaming.h |
| Include | #include "AudioStreaming.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioStreaming.cpp |
void UpdateChunkRequests
&40;
FWaveRequest & InWaveRequest
&41;
Remarks
Tells the SoundWave which chunks are currently required so that it can start loading any needed
Parameters
| Name | Description |
|---|---|
| InChunkIndices | The Chunk Indices that are currently needed by all sources using this sound |
| bShouldPrioritizeAsyncIORequest | Whether request should have higher priority than usual |