Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamingWaveData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioStreaming.h |
| Include | #include "AudioStreaming.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioStreaming.cpp |
bool Initialize
&40;
const FSoundWaveProxyPtr & SoundWave,
FLegacyAudioStreamingManager &42; InStreamingManager
&41;
Remarks
Sets up the streaming wave data and loads the first chunk of audio for instant play
Parameters
| Name | Description |
|---|---|
| SoundWave | The SoundWave we are managing |