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Unreal Engine C++ API Reference > Runtime > Engine > FStreamingWaveData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreaming.h |
Include | #include "AudioStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreaming.cpp |
bool Initialize
&40;
const FSoundWaveProxyPtr & SoundWave,
FLegacyAudioStreamingManager &42; InStreamingManager
&41;
Remarks
Sets up the streaming wave data and loads the first chunk of audio for instant play
Parameters
Name | Description |
---|---|
SoundWave | The SoundWave we are managing |