Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FStreamingWaveData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreaming.h |
Include | #include "AudioStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreaming.cpp |
void FreeResources&40;&41;
Remarks
Frees streaming wave data resources, blocks pending async IO requests.