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Helper structure containing all relevant information for streaming.
| Name | FStreamingViewInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include Path | #include "ContentStreaming.h" |
Syntax
struct FStreamingViewInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStreamingViewInfo
(
const FVector& InViewOrigin, |
ContentStreaming.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorToBoost | TWeakObjectPtr< AActor > | Optional pointer to an actor who's textures should have their streaming priority boosted | ContentStreaming.h | |
| BoostFactor | float | A factor that affects all streaming distances for this location. | ContentStreaming.h | |
| bOverrideLocation | bool | Whether this is an override location, which forces the streaming system to ignore all other regular locations | ContentStreaming.h | |
| Duration | float | How long the streaming system should keep checking this location, in seconds. | ContentStreaming.h | |
| FOVScreenSize | float | Screen size, taking FOV into account | ContentStreaming.h | |
| ScreenSize | float | Screen size, not taking FOV into account | ContentStreaming.h | |
| ViewOrigin | FVector | View origin | ContentStreaming.h | |
| World | TWeakObjectPtr< UWorld > | Optional pointer to the world the view is located into | ContentStreaming.h |