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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
Syntax
struct FStreamingViewInfo
Remarks
Helper structure containing all relevant information for streaming.
Variables
Type | Name | Description | |
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TWeakObjectPtr< AActor > | ActorToBoost | Optional pointer to an actor who's textures should have their streaming priority boosted |
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float | BoostFactor | A factor that affects all streaming distances for this location. |
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bool | bOverrideLocation | Whether this is an override location, which forces the streaming system to ignore all other regular locations |
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float | Duration | How long the streaming system should keep checking this location, in seconds. |
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float | FOVScreenSize | Screen size, taking FOV into account |
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float | ScreenSize | Screen size, not taking FOV into account |
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FVector | ViewOrigin | View origin |
Constructors
Type | Name | Description | |
---|---|---|---|
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FStreamingViewInfo
(
const FVector& InViewOrigin, |