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Helper to compute streaming source velocity based on position history.
| Name | FStreamingSourceVelocity |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionSubsystem.h |
| Include Path | #include "WorldPartition/WorldPartitionSubsystem.h" |
Syntax
struct FStreamingSourceVelocity
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStreamingSourceVelocity
(
const FName& InSourceName |
WorldPartition/WorldPartitionSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AvgVelocity | FVector | WorldPartition/WorldPartitionSubsystem.h | ||
| bIsValid | bool | WorldPartition/WorldPartitionSubsystem.h | ||
| LastPosition | FVector | WorldPartition/WorldPartitionSubsystem.h | ||
| LastUpdateTime | double | WorldPartition/WorldPartitionSubsystem.h | ||
| SourceName | FName | WorldPartition/WorldPartitionSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetAverageVelocity
(
const FVector& NewPosition, |
WorldPartition/WorldPartitionSubsystem.h | ||
void Invalidate() |
WorldPartition/WorldPartitionSubsystem.h | ||
bool IsValid() |
WorldPartition/WorldPartitionSubsystem.h |