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Unreal Engine C++ API Reference > Runtime > Engine > FStreamingManagerCollection
- IStreamingManager::StreamAllResources()
- FStreamingManagerCollection::StreamAllResources()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
virtual int32 StreamAllResources
&40;
float TimeLimit
&41;
Remarks
Streams in/out all resources that wants to and blocks until it's done. Number of streaming requests still in flight, if the time limit was reached before they were finished.
Parameters
Name | Description |
---|---|
TimeLimit | Maximum number of seconds to wait for streaming I/O. If zero, uses .ini setting |