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Unreal Engine C++ API Reference > Runtime > Engine > FStreamingManagerCollection
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
void SetNumIterationsForNextFrame
&40;
int32 NumIterations
&41;
Remarks
Sets the number of iterations to use for the next time UpdateResourceStreaming is being called. This is being reset to 1 afterwards.
Sets the number of iterations to use for the next time UpdateResourceStreaming is being called. This is being reset to 1 afterwards.
Parameters
Name | Description |
---|---|
NumIterations | Number of iterations to perform the next time UpdateResourceStreaming is being called. |
InNumIterations | Number of iterations to perform the next time UpdateResourceStreaming is being called. |