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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamingManagerCollection
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include | #include "ContentStreaming.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
bool IsRenderAssetStreamingEnabled
&40;
EStreamableRenderAssetType FilteredAssetType
&41; const
Remarks
Checks whether texture/mesh streaming is enabled