Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamingManagerCollection
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include | #include "ContentStreaming.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
IRenderAssetStreamingManager & GetRenderAssetStreamingManager&40;&41; const
Remarks
Get the streaming manager for textures and meshes